Hi yeryomin! Thanks for playing my game and thanks for your comment! Normally, this game is released for PC game, so I wanted to add the web version so that people don't have to worry about downloading it. If you really want to get better performance, I recommend you to try the PC version! By the way, ı'll be releasing a very funny and very entertaining clumsy-ninja themed game in 1 week!
Unfortunately, browser versions don't always work like PC games.
In principle, Unity allows you to make controllers for FPS that work well in both versions. I've seen it in other people's games. But when I was building my own game with a first-person view, I ran into limitations of mouse movement in the browser. The Windows version worked well, but the browser version worked poorly.
Yes, I can understand. We can get better results when we make minor fixes and improvements for browser versions. Since it was the first game I made, I focused on only one platform, but I will do as much research as I can so that they have the same experience on every platform in the games I will release from now on. Since I don't like using ready-made codes or scenes while developing games, I progress by learning and researching. For this reason, the mechanisms in the games I make are not completely perfect, but at least I am progressing by learning something. Again, thank you so much for your comments!
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Nice world. But it is very difficult to aim. The remark applies to the browser version.
Hi yeryomin! Thanks for playing my game and thanks for your comment! Normally, this game is released for PC game, so I wanted to add the web version so that people don't have to worry about downloading it. If you really want to get better performance, I recommend you to try the PC version! By the way, ı'll be releasing a very funny and very entertaining clumsy-ninja themed game in 1 week!
Unfortunately, browser versions don't always work like PC games.
In principle, Unity allows you to make controllers for FPS that work well in both versions. I've seen it in other people's games. But when I was building my own game with a first-person view, I ran into limitations of mouse movement in the browser. The Windows version worked well, but the browser version worked poorly.
I wish you a successful release of your new game!
Yes, I can understand. We can get better results when we make minor fixes and improvements for browser versions. Since it was the first game I made, I focused on only one platform, but I will do as much research as I can so that they have the same experience on every platform in the games I will release from now on. Since I don't like using ready-made codes or scenes while developing games, I progress by learning and researching. For this reason, the mechanisms in the games I make are not completely perfect, but at least I am progressing by learning something. Again, thank you so much for your comments!
No problem. I think you're on the right track. Once again, good luck in your work!